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    Football Manager - Just bought a new goalkeeper for a club record Fee, this is what he does in his second game

    Football Manager - Just bought a new goalkeeper for a club record Fee, this is what he does in his second game


    Just bought a new goalkeeper for a club record Fee, this is what he does in his second game

    Posted: 30 Aug 2021 12:52 PM PDT

    Help.

    Posted: 30 Aug 2021 02:14 PM PDT

    Every time

    Posted: 30 Aug 2021 04:43 AM PDT

    Why?

    Posted: 30 Aug 2021 09:22 AM PDT

    This is the most absurd collection of final fixtures I've ever seen

    Posted: 30 Aug 2021 12:56 PM PDT

    The most in-depth Center back guide.

    Posted: 30 Aug 2021 07:21 PM PDT

    So for a lot of you, center backs can be really frustrating. There are a lot of things about center backs that I feel are not actually said. For this guide, I will be explaining both the back 3 and back 2 centre back system, which pair you should play, why you are playing it and the setups they need.

    Roles

    There are 4 center back types, but most deal with 2. The BPD and CD are the standard with the BPD offering similar traits as a DLP. In-game you would not be able to tell the difference between what they do.

    When you have a BPD, dare I say two of them, combined with a Sweeper Keeper on any duty, you have a strong buildup. There are other things you need to pay attention to, like if the opponent is pressing you and has lots of bodies upfront (4231, 424, 433ST). Play out of defence is the usual answer to this problem, or you can lower mentality to cautious (NEVER PLAY OUT OF DEFENCE AND CAUTIOUS/DEFENSIVE/VERY DEFENSIVE). The CD, on the other hand, is really similar, however, it does not really find the risky passes necessary to enter into the midfield or final third. There are few things to note, a BPD is generally just better than a CD unless that CD has better defensive attributes

    The NCB - This role is hilariously underutilised because people assume it's only for those center backs without a brain. However this role has value in the sense, it absolutely does not have a mistake in it. If you are winning and desperately want to keep a lead, there's no role more solid at the back. This role makes it so that the opponent has to beat you, and you won't beat yourself. This is especially good for teams that want to hit on the break because the role will clear far and long and won't think twice, more loose balls means one or two extra chances for that lone striker to ice the game. If you are a possession type system, then please don't select this role, it won't work.

    Back 2s

    Why mixed duties don't work (you can skip this, you will see where the guide begins)

    When you set your back two, you only really have 3 options (two stoppers, two defend, two covers). In a back 2 unfortunately there is no mixed duties option that's sustainable due to the offside trap immediately not being an option, but there are ways you can make it work.

    Stopper and Defend

    The first is using an NFB/WD(d)/FB(d) on the left next to perhaps a stopper also on the left and defend duty. The idea is that the stopper will do what it normally does, close down anyone who breaks through midfield and the NFB/WD(d)/FB(d) will be aware enough to cover the space left behind. This however involves lots of moving parts which could cause lots of dis-organisation, it could work against teams without advanced wide players but still, the defender would have to be very quick to make up the ground.

    N.B (the NFB/WD(d)/FB(d) must be the same side as the stopper otherwise it won't work)

    Cover and Defend

    The next is using a cover on the left and defend duty on the right with a DMCL, right in front of the cover. This is because the cover has a big problem, (aside from breaking the offside line) and that's the space it loves in front of the defence. The proximity to most AMC or even AML/R (or anyone who get in behind the midfield) who get the ball in this area is too big for most normal players to cover. This is why sticking something like a Half Back or Anchor man, even a DM(d) so long as they stay there and plug the hole works well. (until we talk offsides).

    Let's talk about Offsides

    So with this pairing, you will see the cover drop deeper, so if the ball is delivered behind the defend duty, more often than not, that person is onside. The issue is that the defend duty unlike the stopper duty doesn't naturally put pressure on people so if a player suddenly gets a ball in front of the defend duty, they won't be as quick as the stopper duty to close down. This will result in the easiest of passes being delivered to an attacker that the defend duty centre back thought was offside. Another thing is the cover duty will very likely not come across to cover resulting in a very simple goal.

    Cover and Stopper

    This combo I simply do not see working, now there is one situation where I could see it working. This situation is rare though, it involves the opponent having two strikers, one of them a deeper (PF(s)/TM(s)/DLF(s)/CF(s)/F9(s)/TQR) one that looks to receive the ball and set up the second striker who is a more advanced (POA/AF/CF(a)/PF(a)). What happens is you need to align your center backs to the strikers, with the stopper picking up the deeper striker and the cover picking up the advanced one. You need to do this for the entire 90+ minutes because if they switch, there will be a mismatch with your stopper being way too tight on the advanced striker and the cover giving away too much space to the deeper one. This is unsustainable, but if you are stubborn about it, go ahead (weirdly enough, even if you do it perfectly this doesn't stop the pair). Now when there's one striker you'll probably have one CD doing the best thing with another doing the worst thing, all depending on where that striker is at the time.

    Reality - (My personal thoughts, you can ignore this) I do wish that the stopper - cover combo worked, the reason is that in real life, if a midfielder or whatever broke through midfield, and was now running at the defence, the stopper would come round from wherever he is to close the person down. I mean it's riskier than just retreating to your goal and waiting for the rest of your team to come help, but the stopper is a high-risk defender. It would be so enjoyable in FM if a stopper made one of those amazing last-ditch ball-winning tackles, cleanly stealing the ball from the attacker before a few seconds later, it leads to a goal on the other end. That would be something to write about. Another issue is the cover, never comes round when a ball goes in behind the stopper, instead, he remains central instead of reading the play and covering for the space in behind that stopper, with the stopper running back, not to the space left by the cover, but to the player on the ball so that he can win it back. Again really would be enjoyable to see the cover get there ahead of the striker and deny every single ball over the top. Now this may already occur in-game, and maybe I just don't see it and they only show me highlights of my team conceding, but I just wish it was something more prevalent in FM.

    As of now, the stopper will not come across, if there is a threat on the side of the cover, the stopper stays on his side and won't close down. If a ball goes over the top, most often you see the cover stay on their side as well.

    Okay now for the real guide

    Double Defend

    This system allows for both tools of the offside trap and tighter marking to be used. Both of which are very great tools to have for a defensive scheme in the right circumstances. That advantage alongside how most defenders in the game can simply fill this role means it's the primary go-to partnership used. It's simple and straightforward. The one weakness is that it's vulnerable to specific things. Without a DM, it does not cover the front of the defence as well as the Stopper. It also does not do so well when it comes to balls in behind. The duty is very flexible, able to go from a much lower defensive line to a much higher one. So if you are not into complex things, I suggest you stick to this and rely on team instructions.

    Double Stopper

    This system of course means both your center backs will close down anyone who breaks in through the midfield. Now the biggest issue you find with this is that it's very risky since they leave a lot of space behind. There will be instances where both of them will close down one player so to offset this issue, the defensive line must be standard, or lower or much lower(depending on how good your center backs are relative to division. The better they are, the closer to standard you can go). The reason is if you reduce the space behind the defence, there is less space for the player delivering to pass into. If the pass is too far forward, the keeper will sweep it up (although some keepers will watch the ball reach the byline so yeah). If the pass is to the player's feet (or even behind the player), he will be delayed in driving towards the goal. Stoppers work well however with low defensive lines and don't need a DMC since they will handle that space themselves. This also means they cover for the low defensive lines weakness of long shots, and they naturally pick up strikers who drop deep.

    Bad Team Instructions for stoppers - Stay on Feet, Offside Trap

    Good Team Instructions for stoppers - Get Stuck In, Use Tighter Marking(unless there are 3 strikers for some reason)

    Double Cover

    The double cover means that your center backs will give the strikers space to receive the ball, and they will drop and make sure to have a few yards advantage on the striker. This is also very risky, especially because a lot of strikers will have so much time and space to shoot, pass and run at the Cover center backs, who when this occurs will not engage the striker until absolutely necessary. This is a problem and there are 2 ways to deal with it.

    The first is dropping your line of engagement and increasing your defensive line (assuming you don't have a DMC) to squash your team and mitigate that space. The idea is that now your midfield is basically next to your defensive line and of course you'd need one or two of those CMs to be on a defensive duty. Without space to pass to the striker's feet and with the cover duty mopping up balls in behind, the opposing team has no options really, at least when it comes to centrally.

    The second option is playing with a DMC of course, 1 or maybe even two, or 3 even which is a bit extreme but an option. The DMs will cover that space left open and will make sure the Striker cannot receive the ball. It is important to avoid DMs that just run of and close down people, instead pick DMs that hold their position and have excellent defensive attributes. (DM(d)/HB/ANC)

    N.B DM or not, you need to play a standard to Much higher defensive line.

    Without a DM - The better your CBs, the higher you can go (this is because the more space in behind, the less skill required to access it, also if the striker is quicker than your CB, he has more ground to prove it). The bonus to this is that you can go with a Much Higher defensive line, and a Standard LOE (keeping things tight in the middle) meaning your forwards will still be able to put some pressure (with a higher pressing intensity and maybe even win the ball higher up the field while the opponent cannot actually get in behind your defence, nor find a lot of space in front of it. If your CBs are not that good, then you must also relinquish the opportunity to press and go Standard defensive line with a much lower LOE. This does mean that deeper more adept passers of the ball will be a threat, and the solution would likely be a reduction in mentality to artificially lower your defensive line a bit more.

    With a DM - In this case, it depends on how good your DM is as well as how many. The better the DM or the more DMs there are, the lower you can drop the defensive line as well as the higher you can push your LOE. Generally, with one DMC, you want your defensive line and LOE to match (e.g standard Dline/Standard LOE). A good DM (or extra DM) means you can lower your defensive line by one, or increase your LOE by one. If you have one bad DM, then you may have to increase your defensive line by one (assuming your defenders can handle it) or decrease your LOE (to mitigate space in the center, this still adds pressure to your CBs should a good deep passer be present, once again requiring a lower mentality to artificially lower the defensive line). In a scenario where you have great quality CBs and great quality or higher quantity DMs then you should go a much higher defensive line and much higher LOE.

    I cannot stress enough how important it is for your DM to be either (HB/DM(d)/ANC) because the other roles do not put enough effort and skill into defence

    Bad Team Instructions for cover - Get Stuck In, Tighter Marking

    Good Team Instructions for cover- Stay on Feet, Offside trap(I am very unsure about this one, but I think on positive/attacking/very attacking it might work)

    On the flanks Cover - Defend

    The same problems are found as well, if a Winger (W) or any wide player that runs wide (IF, AP, IW all cut in and apply to central issues) gets past his man, then the cover will not engage until the winger is basically at goal. With all this time and space the winger with the right attributes will likely smash the ball in . Another issue is if there are better scoring options in the box, the Cover will not contest or try to block the cross.

    On the flanks Stopper - Defend

    Here, when the wide player gets through, the stopper will be either be behind the play already, due to how high the role is and there will be a two v one (assuming there is a striker supporting) or one v one. Or, the stopper will gamble and lunge in, in an attempt to win the ball, failure still resulting in a two v one.

    On the flanks double Cover

    In this situation, there is a silver lining. While again a winger with the right attributes will simply smash the ball in (which is why a higher dline is preferred, so that the winger is forced to shoot from further), a winger without the right attributes will only have the crossing option available. Since the center back marking the winger is not engaging, the cross angle is limited. On top of that, the other cover center back is already well-positioned in the box, due to his natural inclination to back off and position. This means a cross is very unlikely to work

    On the flanks double Stopper

    In this situation, the hope comes from one thing, while once again, if the stopper is behind the play (proving why a deeper line is better) then there is no hope particularly since pace is not an attribute stoppers are concerned with. However the hope comes from the double gamble as both center backs will try their luck with only one needing to succeed, and since they are both going to try, there is little space for the winger to cross.

    Back 3s

    Triple Defend

    It's the same as the normal 2 defend but now there's an extra. More coverage in the box, fewer men to attack with.

    Why mixed duties work

    The reason has to do with how you can mix duties and still retain some symmetry in the game. This opens up options as similar threats are dealt with on both sides.

    Triple Cover

    This is still the same as the double cover, except now there are 3 players leaving space in front of them. Once again there needs to be a DM (or squashed lines). In this case, though, 3 CBs is better than two, so think of it as a situation where your CBs are better and as such you can raise your defensive line some more. (3DMs does not mean we go below standard defensive line)

    Triple Stopper

    With this, this is also a better version of the double stopper and just like the triple cover, you do get a better backline, and can actually raise your defensive line (still not above standard though)

    Jagged Defensive lines

    Stopper-Defender-Cover

    I don't know why you would do this and the lack of symmetry gives me headaches and hurts my eyes. I do like asymmetrical tactics as much as the next guy but this is a monstrosity. Anyway it still suffers the same problems (particularly on the flanks), on one side we have the Stopper-Defender problems, and you know what's happening on the other. Now maybe the central Defender is a god, but it's most likely he is the eldest sibling watching his other siblings bitterly screw things up.

    ?- Defend - ? or Defend -?-Defend

    none of these work, and I will explain why

    Stopper-Defend-Stopper

    Firstly Stopper-Defender on the flanks. But more importantly, when you play a back 3, the center backs are pushed wider, so if a stopper fails to win the ball. Then you have a situation, where the stopper on the other side is behind the play (as usual) and the defender in the middle is left to deal with it. Unless you use the (WB(d), FB(d), NFB) solution on both flanks.

    Cover-Defend-Cover

    Cover Defend on the flanks issue. Also in this situation, I talked about how back 3s push the CBs wider. This creates a huge gap in the center that both the covers would have a hard time covering. Runs from out to in will be a difficult thing to deal with. Combined with the lack of pressure centrally, any player that breaks through midfield will not really be stopped by anyone. By the time the Defend duty arrives, the space I talked about earlier would be accessed. (Two DMs maybe, would be parking though now)

    Defend-Stopper-Defend

    The central space I talked about still exists, this time though, the Defend duty will likely not even be in the best position to come round and deal with a run from out to in, at least not as well as a cover.

    Defender- Cover-Defend

    The issue here is that the offside line is a bit damaged, so again, a striker who your Defend duty defender thinks is offside, will actually be onside due to the Cover duty defender. Also runs from the striker from in to out cannot be easily dealt with and since he will likely be a few meters behind the Defend duties, the striker will get to the ball first, defeating the entire purpose of a cover defender.

    Options that can work

    Cover-Stopper-Cover

    Well, this is interesting. So firstly, the defensive line is still based on the double cover, they still need to be as high as possible. Now think of that Center Stopper as your DM, the advantage is that everything happens in front of this role, so we no longer need to mess with the LOE. So we now ask ourselves how good are our covers or stoppers. For our Defensive line, the better the stopper, the worse the covers, the lower we go. The better the covers, the worse the stopper, the higher we go. If they are all good, we prioritise our Covers.

    Stopper-Cover-Stopper

    In this style, we have our Stoppers dealing with the space in front of the cover. The cool thing about this is now, players that break past midfield are immediately closed down. In this system, our LOE needs to be standard or lower, and just like the other, we prioritise the quality of our stoppers. Due to this low defensive line, that issue with the run from out to in doesn't apply since there's no space to run to. Teams now can only access that small space behind the stoppers, which will quickly be covered.

    Defensive width

    Double Defend - Any, (read team instructions guide for more)

    Double/Triple stoppers - These prefer to be standard-narrow because they need to engage at the same time and not one at a time. They are usually good in the air

    Double/Triple cover - These prefer to be standard-wide, the cover is not particularly good in the air. It's not a key role so best to put pressure wide, they can deal with channel passes.

    Cover.Stopper.Cover - This prefers to be standard-narrow, this is to firstly deal with the run from out to in, and the central stopper solves the aerial issue.

    Stopper.Cover.Stopper - Prefers to be standard-wide, the crossing issue returns, so we need to limit crosses into the box. The wide is because the Cover won't have trouble tracking runs from in to out(Defensive line low) and so the only threat is really from the flanks, best to get the stoppers more involved.

    How good are your CBs??

    So this question is not as straightforward, since you can have one good CB and one bad CB. The answer is your backline is as good as your weakest member. So you have to make up for that individual, usually in the form of being a bit safer in possession or giving him an easier job which sadly means not taking advantage of the other CB's quality.

    submitted by /u/Menigma
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    I know it has been done by many people in this subreddit but I just wanted to tell someone that my club is at the top above the wonderkid hoggers and boy am I happy

    Posted: 30 Aug 2021 09:54 AM PDT

    This is the best goal I have ever conceded

    Posted: 30 Aug 2021 03:42 PM PDT

    Truly the key workers

    Posted: 30 Aug 2021 06:22 AM PDT

    How sexy are those green lines ��

    Posted: 30 Aug 2021 07:45 PM PDT

    Is there a player you can't seem to stop in your save?

    Posted: 29 Aug 2021 10:24 PM PDT

    So I started a save with city just to get back into the swing of FM and for some reason Callum freaking Wilson always seems to score against us. I've versed Newcastle 5 times in the first 2 season's he has 6 goals. The man is made for big games

    submitted by /u/Altmac97
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    Hide all attributes to make the game even more realistic

    Posted: 30 Aug 2021 01:10 AM PDT

    This is an option I'd love to see in the next FM. I love playing the game as I would manage IRL and I'm sure most of you do too. I think having access to all these attributes is very unrealistic and I believe that they should all be hidden. Or at least it should be an option. It would give so much more importance for statistics and data... I'd prefer buying a player only based on my scouts or on previous year's stats than on some attributes that barely ever change.

    submitted by /u/jerommmh
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    The most important is taking part.

    Posted: 30 Aug 2021 03:21 PM PDT

    Anyone else feel like the transfer evaluation by board and fans is unrealistic and impossible to please?

    Posted: 30 Aug 2021 03:58 AM PDT

    No matter what I do, I never seem to go above c/c+ in both fans and board evaluation of my signings (not individual ones, cause from those I have gotten B) but in general when the managing director comes to you with the board evaluation of you and shows the board's and fans' opinion of your transfers.

    This transfer window I brought in Boga and Grealish (along with 2 other squad players). For context, Im Feyenoord 5 years into the save. Grealish was by far the most expensive transfer with 69 m. Boga was around 30m and I really needed two wingers. Board and Fans gave me both a C. What???

    Now I may understand the board being potentially unhappy of me splashing that much money (although imo its very justified since I sold Rovella and Calegari for almost a 100m combined) but the FANS. I dont care if you didnt like the other 2 squad players who came in for low money, but I brought in GREALISH for god's sake. Easily the most exciting transfer in all of the club's existence (and also a very likable player). And the f*ckers gave me a B for Grealish individually and then a C in the overall evaluation. I feel like its impossible to please no matter who or for how much you sign.

    submitted by /u/Grizelda179
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    This is the greatest moment of my career

    Posted: 29 Aug 2021 09:45 PM PDT

    Nothing to see here, just the Championship outspending every league in Europe

    Posted: 30 Aug 2021 03:22 PM PDT

    For journeyman saves, should i accept u20/19s national teams? or should i just wait for an actual team

    Posted: 30 Aug 2021 01:59 AM PDT

    So you've heard of wonderkids, and you've heard of funny names...

    Posted: 30 Aug 2021 08:36 PM PDT

    https://imgur.com/gallery/YqSlVfj

    Rui Coito is absolute beast of a player. Neglected by Sporting who preferred to play him as a CM (although he does put shifts in as a Mezz-A for me occassionally), we picked him up on a free as a back up option a couple of seasons ago. Eric Byrne, an OL academy graduate, followed Benzema and broke the club's heart when he moved to Real for 130m euro in the winter. But Rui stepped up in the second half of the season scoring an immense 35 league goals in 29 games.

    OL had also struggled to translate domestic dominance onto the European stage. After a fluke final appearance in the manager's second year, they finally clawed their way back. Victories along the way included beating 3 times champion Manchester City, and Bayern Munich who destroyed OL 6-2 in the group stage. OL met Real Madrid in the decider. Eric Byrne led the line for Madrid, even having a goal disallowed before Ferran Torres slotted one home for the Spanish giants. At 93:20 after 3 allocated minutes of extra time, Rui Coito won the ball on the halfway line and sprinted half the length of the pitch to score the equaliser. OL went on to win on penalties.

    Rui Coito, the beast of only 175 PA, but perfectly allocated stats into the ultimate striker. And his name means bad fuck.

    submitted by /u/ch0icestreet
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    I make custom kits for Football Manager saves and here's a request I had for Isle of Man FC ��

    Posted: 30 Aug 2021 01:25 PM PDT

    team bus crashed or something

    Posted: 30 Aug 2021 03:54 AM PDT

    Kidderminster Harriers‘ U23 Team in the English League Pyramid.

    Posted: 30 Aug 2021 06:09 PM PDT

    I want to start a really long term save in FM22 so I search thru some leagues for a team to manage. Then I saw Kidderminster Harriers' U23 team in the ninth division and I was was quite shocked because I thought there weren't any U23 teams allowed in the English league pyramid. I saw that they can be promoted to the eight tier and I wondering if anyone knows how high they can be promoted?

    submitted by /u/goetzjonas
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    FM 21 - Double yellow no red

    Posted: 30 Aug 2021 02:49 AM PDT

    Thanks for cooperating, Owen

    Posted: 30 Aug 2021 03:56 AM PDT

    Let my little Brother who never played the game before make a tactic for a dutch cup game and I may have to steal it...

    Posted: 30 Aug 2021 07:26 AM PDT

    Lost in added time in 3 of my last 4 matches

    Posted: 30 Aug 2021 07:57 PM PDT

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